Items tagged with HIGHSCHOOL Collection

Effects of Video Game Playing on Measures of Spatial Performance

  • For more than 50 college students, playing Tetris for a total of 6 hours improved mental rotation time and spatial visualization skills in women and men.

Source:

Reprinted from Okagaki, Lynn; Peter A. Frensch, "Effects of video game playing on measures of spatial performance: Gender effects in late adolescence," Journal of Applied Developmental Psychology, Volume 15, Issue 1, Pages 33-58, Copyright (1994) with permission from Elsevier.

Gender and Science Learning Early in High School: Subject Matter and Laboratory Experiences

  • A study of more than 12,000 high school students calls for increasing the emphasis on hands-on instruction and lab work -- critically important for all science students, particularly girls.

Source:

Burkam, David, Valerie Lee, Becky Smerdon, "Gender and Science Learning Early in High School: Subject Matter and Laboratory Experiences," American Educational Research Journal, Vol. 34, No. 2 (Summer, 1997), 297-331. Copyright 1997 by the American Educational Research Association. Reproduced with permission of the publisher.

K-12 and University Collaboration: A Vehicle to Improve Curriculum and Female Enrollment in Engineering and Technology

  • Increase the number of female students in technology classes by introducing projects that appeal to women. Find out how one school in Massachusetts changed their design activities from robotic arms and sumo cars to handicapped ramps for local buildings.

Source:

Gralinski, Thomas, and Janis P. Terpenny. "K-12 and University Collaboration: A Vehicle to Improve Curriculum and Female Enrollment in Engineering and Technology," Proceedings of the 2003 American Society for Engineering Education Annual Conference & Exposition (2003), American Society for Engineering Education.

Playing an Action Video Game Reduces Gender Difference in Spatial Cognition

  • This study found that playing an action video game virtually eliminated the gender difference in spatial attention and simultaneously decreased the gender disparity in mental rotation ability.

Source:

Jing Feng, Ian Spence, and Jay Pratt, "Playing an Action Video Game Reduces Gender Differences in Spatial Cognition," Psychological Science v. 18 no. 10 (24 Sept. 2007) p. 850-855

The Maui County High School Technology Survey

  • In a survey of Maui County High Schools, females were twice as likely as males to indicate that they didn't think they were good at science. Read about how the young women felt about making science relevant to their lives and learning about jobs in technology.

Source:

Maui Economic Development Board, "The Maui County High School Technology Survey", Jan. 2001. The Women in Technology Project is administered by the Maui Economic Development Board and funded in part by the U.S. Department of Labor.

High School Girls Use PicoCrickets to Learn Programming Skills

  • In 2007, high school girls at Oakland Tech High School in Oakland, California studied circuitry, bridge building, soldering, toy design, green design and robotics through Techbridge’s science, technology and engineering outreach program. Among the resources used to teach the girls were PicoCricket Kits, which mixes robotics and programming with creativity in design. Read about the program’s positive effects on the girls’ self-confidence and interest in computer programming.

Research-based Products

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SciGirls Videos
Make science colorful & fun for girls, by girls!

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PicoCricket Kits
Teach girls robotics, engineering & programming skills.

"I love SciGirls! It's a blast and we do so many awesome projects. We got to build hovercrafts and see one in the lake. And we are doing robots, making them spin!

~ Meredith, age 12